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Virtual Reality is the future!
Wat does it mean according to Wikipedia?
"Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.
Most up-to-date virtual realities are displayed either on a computer screen or with an HD VR special stereoscopic displays, and some simulations include additional sensory information and focus on real sound through speakers or headphones targeted towards VR users. Some advanced haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games."
As a sample, this a snippet from an article from roadtovr by Ben Lang
"The Meta 2 development kit, made available for pre-order by the company today, isn’t perfect. But then again neither was the Rift DK1, and it didn’t need to be. It only needed to be good enough that just a tiny bit of imagination is all that was needed for people to extrapolate and see what VR could be.
See Also: ‘Meta 2′ AR Glasses Available to Pre-order, 1440p with 90 Degree FOV for $949
Without an inexpensive and widely available development kit like the DK1, VR would not be where it is today. There are lots of great companies and incredible products now in the VR space, but there is no argument that Oculus didn’t catalyze the re-emergence of consumer VR and that the Rift DK1 wasn’t the opening act of a play that is on its way to a grand climax.
meta 2 development kit hands on augmented reality headset AR (1)
Augmented reality, on the other hand, hasn’t yet seen a device like the Rift DK1—an imperfect, but widely available and low cost piece of hardware that makes an effortless jumping-off point for the imagination.
Meta’s first development kit, the Meta 1, was not that device. It was too rudimentary; it still asked for too much faith from the uninitiated. But Meta 2 could change all of that.
New Display Tech
Meta 2’s biggest change is a drastic difference in display technology. The result is a hugely improved field of view and resolution compared to its predecessor. The unit now sports a 2560×1440 (1280×1440 per eye) resolution and 90 degree diagonal field of view, compared to the 960×540 per eye resolution and paltry 36 degree field of view of the original.
meta 2 development kit hands on augmented reality headset AR (3)
The new display tech uses a smartphone display mounted above the plastic shield which serves as the reflective medium to bounce light from the display into your eyes. On the inside, the plastic shield is shaped concavely to aim one half of the smartphone’s display into your left eye and, and the other half into your right. These concave segments use a faintly silvered coating to reflect the light coming from the angle of the smartphone display, but still allow light to penetrate through to your eyes from the outside, effectively creating a transparent display that doesn’t darkly tint the outside world..."
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